Criminal Case casts players in the role of a new member of the police
force who is tasked with solving a variety of brutal crimes. The first
case acts as a tutorial, with the player being introduced to the various
components of gameplay one by one, and then subsequent cases become
increasingly lengthy and complex as the player progresses.
The game is split into several parts, each of which advance the plot
of each case. Hidden object scenes are handled fairly traditionally —
players are presented with a list of objects to find, some of which are
key clues for the case, and must find them as quickly as possible to
score maximum points. Upon completing a scene, the final score (plus
time bonus and additional bonuses for any “hints” remaining) contributes
to a cumulative star rating for the stage.
Unlike most hidden object games, however, these stars actually play a
role in the game rather than simply showing your “mastery” level of a
particular scene. Stars are used to unlock various additional
investigation scenes, which vary from simple conversations with suspects
to puzzles requiring the player to reassemble broken objects, find
items hidden in piles of red herrings and decipher codes. Stars are
expended upon performing these tasks, so the game does occasionally
descend into grinding as the player tries to acquire additional stars to
complete all the objectives.
Alongside these interactive elements, certain items such as the
victim’s body and other objects found at the scene must be sent to the
lab for analysis, which takes a period of real time to complete. As
ever, these real-time delays may be bypassed with the expenditure of
hard currency.
As the player progresses through each case, they gain clues as to who
the victim was, how they were killed and who the suspect was. At the
conclusion of the case, the player is presented with several suspects
and must arrest the appropriate one who fulfils all the criteria. If
they are correct, the case is complete and the next one unlocks — though
past cases may be revisited at any time to grind for experience and
currency.
The game is primarily a single-player affair, but it does incorporate
a few social features. Each hidden object level has a leaderboard, for
example, and the player may choose a “partner” from their friends to
join the investigation of each scene and provide hint bonuses. This also
allows players to show off their custom-created avatars, who otherwise
do not appear very often in the game.
Monetization stems from several sources. Soft currency, which may be
earned through normal play or purchased, may be used to acquire
customization items for the player avatar, though the majority of these
are level-locked. Hard currency, meanwhile, is used to bypass wait
times, purchase premium items and acquire energy-restoring items. Yes,
Criminal Case incorporates an energy system, placing a firm wall in
front of the player after a while if they do not pay or wait. Energy is
fully restored upon leveling up and also in smaller quantities upon
completing tasks that require stars to accomplish. The pace of leveling
is far too slow at the beginning of the game, however, meaning the
player will hit a paywall by halfway through the second case, spoiling
the otherwise good pace of the game’s story somewhat. This is a shame,
as the game is otherwise very good; it’s a shame to see a player’s
enjoyment spoiled by the particularly heavy-handed implementation of
this increasingly-outdated monetization mechanic seen here.
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